


Please report any issues if there are any characters or text that are different size or style compared to previous patches before 6.10. Performance optimizations in Observer Mode when frequently switching between Agents who are using abilities.Combat Report now shows “Allies Dazed” in addition to “Enemies Dazed” for all Concuss abilities.There should be no net difference, but if we ended up missing anything, let us know! Changes like these help us avoid bugs as we continue to make exciting new We’ve cleaned up some of the code related to the trajectory of grenade-like projectiles (such as Sova’s Shock Bolt and Recon Bolt, and Brimstone’s Incendiary ).Sova’s cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away enemy position.The timing of Omen’s From the Shadows (X) voiceover line will come in quicker to increase your discernibility.When hit by Concussing abilities, Yoru’s Fakeout (C) can now be visually affected.Regenerate to max fuel once empty 20s > 30s.Reduced regeneration per second 5% > 3.3%.Reduced weapon equip time after post-teleport lockout 0.7s > 0s.This should make it easier to understand when you will and will not be hit by the ultimate. Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect.
#HALO INFINITE NERF GUNS UPDATE#
Valorant Patch 6.11 Update full notes Agent Updates Breach We're also getting some changes to the reserve ammo of two of the most popular guns in the game. Pearl as a map is getting some major changes, while Chamber and Viper are the most notable of the Agent changes. Valorant 6.11 patch notes are live and they bring some interesting changes.Īnother set of changes for coming to Valorant in patch 6.11.
